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Today we shall talk about Storm a lot and yet another time a little about casting spells. We shall take Dragonstorm as a muster.
Translated by Witas Spasovski
Dragonstorm is a red sorcery spell. It produces an effect when it resolves. This effect prescribes its controller to search his or her library for a permanent card with subtype Dragon and put it onto the battlefield under his or her control, thereupon shuffle his or her library.
The controller of Dragonstorm will search his or her library for a card. This means that if the cunning opponent snatches control of your Dragonstorm (Commandeer can help him with that), or gets a copy of it (for instance through Twincast), then as the snatched spell or copy resolves, the opponent will search his or her library.
The found card is put onto the battlefield under the control of the player who controlled Dragonstorm as it resolved. Normally, it is the player who cast Dragonstorm or put its copy onto the stack. But there are exceptions, too. We just mentioned Commandeer; there is another way to steal your dragon: Gather Specimens.
Since the card with certain characteristic is searched in a hidden zone, the player may “fail to find it” even if it is there.
If some effects limit the player in his or her search, the search is either not performed at all, or performed in a portion of the library, as prescribed by the effect. Some effects do not specifically affect searching the library, but instead prohibit putting creatures onto the battlefield from the library. In this case you may search, but you cannot really find anything.
Irregardless of whether the player has searched the cards in the deck (or its portion) and whether he or she has found any, the entire deck ought to be shuffled as Dragonstorm finishes resolving.
In fact, we recognize Storm as a triggered ability when we see the word “when”. This means that Storm triggers regardless of our will, as soon as the triggering event occurs.
The triggering event for Storm is casting a spell with Storm, specifically the last stage of casting, i.e. paying it. If these words leave you puzzled, or you just don’t understand what it is all about, you need to study the steps of casting spells.
You cast your Dragonstorm, i.e. put it on the stack, determine its full cost and pay it. As soon as the cost is paid, the spell is considered cast. At this point, Storm triggers. Next, SBA are checked, and the time comes for putting all triggers that went off so far onto the stack. Only after that do you (as a player who has just cast a spell) get priority. It is fairly obvious that the Storm trigger is put onto the stack above the original spell, and that it attempts to resolve first. Since the went-off trigger doesn’t depend on its source, the fate of the original spell with Storm does not affect the further existence of the trigger in any way.
If you pass priority, the cunning opponent gets the opportunity to do something quite unpleasant:
Finally, when the Storm trigger becomes the top element of the stack and each player passes in turn order, the trigger resolves and we finally get its effect. Storm’s effect puts copies of the original spell onto the stack, their number equal to the number of spells cast during the current turn before the original spell with Storm has been cast.
Storm is only concerned with the fact of a spell having been cast, not the way in which it has been cast:
A spell may end up on the stack without having been cast. Such spells do not account for Storm. Also, Storm is indifferent to activated abilities, special actions and permanents entering the battlefield.
Finally, copies of Storm itself aren’t cast either. The copies are simply put onto the stack. Each copy has Storm (since the text of a spell is a copiable value), but those Storms do not trigger as the copies aren’t cast. Seriously, just in case,
If you cast another spell with Storm after resolving a Storm trigger, the copies from the first Storm are not counted towards the second Storm.
Each copy is an independent spell. As any other spell, it may be countered, exiled from the stack or resolve.
Finally, the spell resolves only when it becomes the top element of the stack and each player passes in turn order. So, as you resolve your copies, your opponent will get priority at least once, and may take some action inbetween.
Speaking of Storm, I can’t omit mentioning TES (The Epic Storm) — a popular Legacy deck working on the Storm mechanics. Besides, here’s a coverage from Worlds 2006, where Makihito Mihara became a champion piloting namely a Dragonstorm deck. Enjoy the reading, and may you have some thunderous dragonstorms!
* Changeling is a Characteristic-Defining Ability that grants the card every creature type that currently exist in the game. As of this date, there are 130 of them: Advisor, Ally, Angel, Antelope, Ape, Archer, Archon, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Badger, Barbarian, Basilisk, Bat, Bear, Beast, Beeble, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demon, Deserter, Devil, Djinn, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish, Flagbearer, Fox, Frog, Fungus, Gargoyle, Germ, Giant, Gnome, Goat, Goblin, God, Golem, Gorgon, Graveborn, Gremlin, Griffin, Hag, Harpy, Hellion, Hippo, Hippogriff, Homarid, Homunculus, Horror, Horse, Hound, Human, Hydra, Hyena, Illusion, Imp, Incarnation, Insect, Jellyfish, Juggernaut, Kavu, Kirin, Kithkin, Knight, Kobold, Kor, Kraken, Lamia, Lammasu, Leech, Leviathan, Lhurgoyf, Licid, Lizard, Manticore, Masticore, Mercenary, Merfolk, Metathran, Minion, Minotaur, Monger, Mongoose, Monk, Moonfolk, Mutant, Myr, Mystic, Naga, Nautilus, Nephilim, Nightmare, Nightstalker, Ninja, Noggle, Nomad, Nymph, Octopus, Ogre, Ooze, Orb, Orc, Orgg, Ouphe, Ox, Oyster, Pegasus, Pentavite, Pest, Phelddagrif, Phoenix, Pincher, Pirate, Plant, Praetor, Prism, Processor, Rabbit, Rat, Rebel, Reflection, Rhino, Rigger, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scion, Scorpion, Scout, Serf, Serpent, Shade, Shaman, Shapeshifter, Sheep, Siren, Skeleton, Slith, Sliver, Slug, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Tetravite, Thalakos, Thopter, Thrull, Treefolk, Triskelavite, Troll, Turtle, Unicorn, Vampire, Vedalken, Viashino, Volver, Wall, Warrior, Weird, Werewolf, Whale, Wizard, Wolf, Wolverine, Wombat, Worm, Wraith, Wurm, Yeti, Zombie, and Zubera.
Irina Samonova © 1999-2017
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